Usage
Usage
As it was previously mentioned, this library uses slightly enhanced
Display Driver Interface to do its job. Because of that, in order to use
it you have to configure Real3D first:
- start Real3D,
- select "Project/External Screen/Settings" from the menu and type
"wfmhcybergfx_r3d.library" in the string gadget, then click OK,
- select "Project/Environment/Open Screen", choose one of your
gfx-board's "deep" screen-modes (e.g. "CVision: 16Bit 640x480"),
and change the "depth" slider's value to eight. This is very
important, as Real3D will probably crash if it's left at its maximum
setting (it's a bug in Real3D),
- now, as you have screen open, you can set up your usual working
environment (view, select, tool and other windows), and save it for
later use. View windows that you would like to render in full-color,
should have their output mode set to "External". At this stage, you
may also try out ("Project/Project/Insert") example project file I
included in the archive. Note that 15-/16-/24-bit screen has already
to be open, as ModeIDs change between different setups, and thus I
couldn't store it in the project file.
Real3D is now ready to work, and you just have to activate the render
library ("Project/External Screen/Open"). All functions related to
external libraries are located in "Project/External Screen" menu, and here
is what they mean for wfmhcybergfx_r3d.library.
Open
Close
Set Modes
Save
When everything is set up properly, you can work as usually, rendering
in current window using Amiga-R (or corresponding menu item). One thing to
remember is that windows rendering in full-color MUST have output mode set
to "External".
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